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We Become What We Behold - A Game About Media Cycles
We Become What We Behold (WBWWB) is a five-minute experimental game by Nicky Case about how news cycles amplify anger. You play as a photographer choosing what to photograph in a small square — peaceful citizens or heated moments. What you zoom in on changes how people behave, spiraling into conflict. It is not a traditional game; it is a pointed commentary that stays with you after one playthrough.
How to Play WBWWB
- Point and click: Photograph people in the town square
- Choose subjects: What you focus on appears on the "news feed" for everyone to see
- Watch reactions: Characters change behavior based on what gets amplified
- Observe the spiral: Small choices cascade into large consequences
- Finish in minutes: The whole experience lasts about 5 minutes — play twice to see nuances
WBWWB Features
- Powerful social commentary on media and outrage cycles
- Minimalist art with expressive stick-figure characters
- Branching outcomes based on what you photograph
- Widely used in classrooms for media literacy discussions
- Free interactive story at MonkeyMart.one
Play WBWWB Unblocked
WBWWB is a tiny browser experience — no download, runs on any PC. Play free at MonkeyMart.one. Thoughtful games: Google Feud, Bitlife.
Browse all games · Play Monkey Mart
WBWWB FAQ
What does WBWWB stand for?
"We Become What We Behold" — the title reflects how media shapes public behavior.
Is this a horror game?
Not horror, but the ending can feel unsettling. It is a social commentary piece, not action gameplay.
How long is the game?
About 5 minutes per playthrough. Replay to photograph different subjects and see alternate outcomes.
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